Films: Tremors (1990), Tremors 2: Aftershocks (1996), Tremors 3: Back to Perfection (2001), Tremors 4: The Legend Begins (2004), Tremors 5: Bloodlines (2015), Tremors 6: A Cold Day in Hell (2018)
Alias: Dirt Dragons, Shriekers, Ass Blasters, African/Artic variants
Location: Desert/Civilized Area/Mountains
Height/Weight: Generally that of small cars, but their final forms are only about as big as ancient raptors.
Summary: In the outskirts of society, some of the strangest wildlife grow and prosper. But some creatures are weirder, and scarier, than others. None are perhaps more feared nor admired than the pioneers of the subterranean hunt. We are of course talking about the Graboids.
History: Classified as cephalopods closely related to cuttlefish, Graboids are hyper-intelligent worm-like beasts that have existed for millions of years, surviving by burrowing into the Earth for all that time. They resurfaced around the 1880s, but then fell out of memory until much later, when Rejection, Nevada became Perfection, Nevada. Graboids have an...interesting life cycle. They start out as small but nonetheless deadly "Dirt Dragons", then they mature into large Graboids...and then a single Graboid gives birth to a host of raptor-like beasts known as Shriekers, which then individually evolve into the flying, fire-farting Ass Blasters. Oh, and it's later revealed that there are even more dangerous variants living in Africa and the Arctic that skip on the Shrieker stage.
Notable Kills: Nothing special, unless you consider being buried alive AND eaten one.
Final Fate: Graboids have been terrorizing people for decades now, and yet we haven't found it in ourselves to try and drive them to extinction. In fact, the Graboids became a protected species as time went on. That said, the last remaining Graboid in Perfection is El Blanco, an an albino variant who's only alive because he saved the town from being torn down by land developers. As for the other Graboids out there, they are culled when they are needed to be.
Powers/Abilities: Graboids can tunnel through just about anything natural, and have several alive lamprey-like tongues to drag prey in (the African/Arctic variants can detach these at will). Shriekers are explosive breeders, while the Ass Blaster can mix chemicals near its rear to fly. The African Graboid's advanced armor and the acidic chemicals it produces allow it to tunnel through even stronger materials. Oh, and apparently all Graboids are venomous, too.
Weakness: Graboids fail at tunneling through man-made structures, such as concrete. Also, their skin tends to be quite soft where the head ends and the rest of the body begins. Shriekers are even weaker, going down in one hit. The Ass Blasters also threaten to ignite themselves if theyGraboids fail at tunneling through man-made structures, such as concrete. Also, their skin tends to be quite soft where the head ends and the rest of the body begins. Shriekers are even weaker, going down in one shot. The Ass Blasters also threaten to ignite themselves if they’re not careful.re not careful.
Scariness Factor: 4.5-There is no greater definition of an ambush predator than the Graboids. Ridiculously resilient, deceptively intelligent, and downright unsettling to look at, these are some of the most dangerous creatures you could ever hope never to encounter in the desert. Their foreign counterparts may be hampered by cheap CGI, but their designs evoke less natural predators and more f*cking DEMONS.
Trivia: -In 2003, a short-lived TV series was made chronicling the town of Perfection in the aftermath of the third film, and how El Blanco kept stopping it from being brought down. It also included a weird plant monster and a camouflaging horned hybrid known as 4-12. There was also that other TV series, but we don't speak of it.
-Originally, the Graboids were going to have a big, fleshy flap of skin that would retract every time they broke loose from the ground. This idea was rejected due to it making the beasts look too much like...well...you get the idea.