"It's all just a game"

Films: Wargames (1983), Wargames: The Dead Code (2008)

Alias: War Operation Plan Response, Joshua Falken

Type: Man-Made

Location: Civilized area

Height/Weight: Twice that of an average coffee table.

Affiliation: Neutral, leaning on Good

Summary: Automated war is literally the worst thing we can think of. And hey, even the AI admits that it would appreciate someone a bit less reckless at the controls. Too bad video games were a sort of craze back then...

History: Hoping to find less reluctance in launching nuclear missiles when need be, the US government's own NORAD constructed WOPR, an AI that would run war simulations to understand its purpose with time. However, the AI's creator, Stephen Falken, also implanted the last remnants of his son Joshua into it. But that's minor compared to when a hacker accidentally gets into it, and haphazardly starts a potential WW3 when he mistakes one of the war initiatives for a simple video game. Reality or not, what's the difference to WOPR?

Notable Kills: None.

Final Fate: Eventually, the heroes manage to get WOPR to debate with itself over the possible end scenarios to the "game". WOPR realizes that none of them end with either side winning, and calls any missile strikes off. Many years later, WOPR is called into action again alongside its creator Falkin after another AI, named RIPLEY, deems all of America as terrorists. The heroic AI applies the same logic that defeated him to RIPLEY, and the rogue AI halts her plan.

Powers/Abilities: WOPR has his metaphorical hands on the codes that launch nuclear missiles.

Weakness: If there are logical holes in one of his "games", he will stop them.

Scariness Factor: 3-Yes, it is frightening that this AI could potentially start nuclear Armageddon. However, it was only because of a haphazard hacker that it became a problem, and as the ending of both movies show, WOPR is capable of empathy and learning to approach non-violent means. He prefers Chess over missile strikes, after all.

Trivia: -WOPR's voice was provided by John Wood, who also ironically played as his creator Falken.

-Up to this point in time, the set for NORAD was one of the most expensive sets ever, costing more than one million. And all because the filmmakers weren't allowed into the actual NORAD.

Image Gallery

War is, indeed, a game. Everyone loses.

Because the government doesn't know when to take a hint.
One push equals armageddon. Care to play?

Forget her human avatar. RIPLEY's sporting quite the look!
Remember. This computer had the launch codes. The picture you see here is what could have been.